stayc main image

Top 10 Mixing Mistakes and How to Avoid Them

October 18, 2024

Mixing is an art form that requires not only technical skill but also a keen ear and attention to detail. Many producers and engineers fall into common traps...

Read more
stayc main image

Choosing the Best CPU for Music Production

October 18, 2024

When upgrading your CPU for music production, whether you're composing orchestral scores, producing electronic music, or working with intricate multi-track projects, selecting the right processor...

Read more
stayc main image

How to Create Epic Risers and Transition Effects for Electronic Music

October 11, 2024

Creating epic risers and transition effects is essential for electronic music producers to build tension and anticipation before a drop or shift in their tracks. Here’s how you can do it...

Read more
stayc main image

Automating a Drum Bus in Reaper to Create Dynamic Room Effects

October 6, 2024

Read more
stayc main image

EQ in Practice: How to Use Subtractive EQ to Clean Up Muddy Mixes

October 6, 2024

ixing music is an art, and one of the most essential tools for achieving clarity in a mix is the equalizer (EQ). One technique, in particular, known as subtractive EQ, can work wonders for cleaning...

Read more
stayc main image

How to Manage Static Noise in High Frequencies When Compressing Vocals

October 6, 2024

One common frustration in vocal production, especially for home studio and bedroom producers, is encountering static noise in the high frequencies after compressing and brightening vocals...

Read more
stayc main image

Sampling Like a Pro: How to Flip Samples and Avoid Legal Issues

October 6, 2024

Sampling has been a cornerstone of modern music production, allowing producers to reimagine and breathe new life into old tracks. Whether you're producing hip-hop, EDM, or any genre, knowing how to...

Read more
stayc main image

What Makes an EQ or Compressor VST High-Quality: Insights and Examples from Pros

October 6, 2024

When selecting EQ and compressor plugins, musicians and producers look for more than just a shiny interface or brand recognition. It's all about how these tools perform in real-world scenarios...

Read more
stayc main image

Sound Design 101: Crafting Killer Drum Sounds Using Synthesizers

October 6, 2024

Drum sounds form the backbone of many music genres, and while sample packs are popular, designing your own drum sounds from scratch can elevate your production to a whole new level. Crafting custom...

Read more
stayc main image

Mastering Multiband Compression Sidechaining: A Solution to Clashing Frequencies

October 6, 2024

In modern music production, one of the most common challenges is the clash of frequencies between instruments. For example, bass guitars and drum kits often compete for space in the lower end of...

Read more
stayc main image

Studio One Workflow Tips for Faster Music Production

October 1, 2024

Studio One by PreSonus is an incredibly powerful DAW (Digital Audio Workstation) that offers a variety of tools to streamline your music production workflow. However, like many DAWs, getting the...

Read more
stayc main image

Solving the Issue of Buried Crash Cymbals in the Mix

October 1, 2024

Crash cymbals often get buried in the mix, especially when using complex miking techniques like Glyn Johns, which balances close mics with overheads. While re-recording with higher cymbals may be a...

Read more

Koji Kondo: Nintendo’s Melody Maestro

stayc main image

Photo Source: https://equipboard.com/pros/koji-kondo

What do popular video games franchises Super Mario, Legend of Zelda, and Star Fox all have in common? They were all produced and published by Nintendo, and the iconic music themes that you hear in the background were all created by one man, Koji Kondo. 

The game Super Mario Bros was released in 1985, and while it is considered one of Nintendo’s classics, its theme song has also carried over many years to today, as a beloved masterpiece.  How did it become what it is today? And what makes the music so memorable? 

Today, we will take a look at Koji Kondo’s music and why his music can last through time.

— 

Koji Kondo found a job at Nintendo through his school job placement board, and quickly signed up due to his love of making synthesizers and games. 

 

Before his legendary Super Mario theme, he worked on an arcade version of Punch-Out and Famicom BASIC, a keyboard that is attachable to a Famicom (the Japanese equivalent to the Nintendo Entertainment System). He created instructions to program popular Japanese music into the Famicom for a few games, before moving on to work on music for the Super Mario Bros video game. 

Super Mario Bros was his largest soundtrack, consisting of six tracks in total. His mission? To create music that didn’t sound like game music and something people had never heard before.

His first piece was an underwater music theme as he found it easier to imagine compared to land music. Kondo had to rewrite music for the land levels multiple times in order to find the perfect fit, to not only enhance gameplay but to also make the game more enjoyable as if it was all part of the experience. 

 

When one of the six tracks did not fit with the game dynamic or with the other pieces in the soundtrack, Kondo would go back to fix and rearrange, to ensure they complemented one another. He would then play the game himself to test out his own soundtracks and readjust based on the feedback he obtained from his own observations. 

His rewriting and rearranging was self-driven and part of his own ambition to make the music more memorable. In fact, the original main Super Mario Bros Overworld theme that we all came to love was edited and reformed the most out of all the soundtracks. 

Aside from his own creativity, he believed the company Nintendo played a part in the process too. Nintendo gave Kondo a lot of artistic freedom which enabled him to brainstorm many ideas, experiment with different sounds, and create new mixes each time. 

Kondo also noted how Nintendo’s process of producing and incorporating game music was different from some other companies at the time. 

“At Nintendo, we were able to start working on the sound of the game as soon as the rest of development was ramping up, so we'd be working in parallel to them.” - Koji Kondo on the difference between Nintendo’s game music process. 

Instead of working after the game was pretty much done, he and the team worked alongside the development team, which he believed contributed to musical success. This was both a benefit and an opportunity, as this allowed him to receive feedback from others and vice versa - being truly involved in the game’s production.

This extensive process wasn’t exclusive to just the Super Mario Bros series, but it was also transferred over for other games that he worked on. Starting with brainstorming ideas, to producing music, testing it out during gameplay, then going back to either edit or pass it to the development theme for implementation. 

Aside from the music production and implementation process, another fact that makes his video game music so memorable is partially due to the game’s popularity. However, the catchy, upbeat, and laidback theme is something that when one hears it from far away, would instantly recognize the Super Mario brand. 

This meant that the music and the game are inseparable. One couldn’t have gone without the other. With Nintendo expanding the Super Mario franchise every year, the music also follows. 

Despite the original music published in 1985, this theme is recognized by large audiences around the world thanks to Nintendo, and its fans’ who keep its legacy going. 

As Koji Kondo continues to work at Nintendo and oversee many of the newer games’ music, he is still very involved in music production, hoping to produce more outstanding and memorable tracks for future generations to hear.

Super mario theme:

Reference List 

https://www.wired.com/2007/03/vgl-koji-kondo-/

https://composercode.com/video-game-composers/#1_Koji_Kondo