October 18, 2024
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Studio One by PreSonus is an incredibly powerful DAW (Digital Audio Workstation) that offers a variety of tools to streamline your music production workflow. However, like many DAWs, getting the...
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Crash cymbals often get buried in the mix, especially when using complex miking techniques like Glyn Johns, which balances close mics with overheads. While re-recording with higher cymbals may be a...
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In a drama that has captured the attention of the video game community, Mick Gordon, the composer behind the critically acclaimed soundtracks of Doom (2016) and Doom Eternal, has come forward with serious allegations against Bethesda, Id Software, and specifically, Id Software's studio director, Marty Stratton. The dispute, centered around the Doom Eternal Original Soundtrack (OST), sheds light not only on Gordon's personal grievances but also on systemic issues within the video game industry that merit closer examination.
Gordon's ordeal began with the release of Doom Eternal's Collector's Edition, which promised an OST composed by him. However, fans quickly noticed that only 11 of the 59 tracks were Gordon's work, leading to public outcry and a subsequent explanation from Stratton. Stratton's open letter on Reddit attributed the issue to Gordon's delays and incomplete delivery, suggesting that the studio's own audio designer had to complete the soundtrack.
Contrary to Stratton's claims, Gordon's 14,000-word statement, screenshots of conversations, and subsequent public comments paint a picture of a project marred by unrealistic expectations, poor communication, and a blatant disregard for the composer's professional integrity. Gordon describes an aggressive schedule that required composing music for levels that were either nonexistent or in unplayable states, leading to significant rewrites and wasted efforts. The crux of the issue, according to Gordon, was not just the immense task of meeting these demands but also the eventual misrepresentation of his contributions and the quality of the final OST.
Perhaps the most damning of the evidence are Gordon's allegations of financial mistreatment and Stratton's offer of a "six-figure sum" to keep quiet about the ordeal—an offer Gordon declined, stating, "the truth is more important." This statement, emblematic of Gordon's stance, underscores a commitment to integrity over financial gain, challenging the industry's often opaque operational practices.
The implications of Gordon's experience extend far beyond a single project. They highlight a troubling trend of mismanagement and lack of accountability within some of the industry's most revered institutions. The handling of the Doom Eternal OST not only affected Gordon's professional reputation but also betrayed the trust of fans and consumers who expected a product that both respected the game's legacy and its composer's artistry.
Critically, the controversy reveals the problem of undervaluing creative contributions in the video game industry. Composers, artists, and developers are often seen as replaceable parts in a larger machine, with their individual contributions obscured or undervalued in the service of corporate objectives. This perception can lead to a culture in the industry where artistic integrity and fair compensation are sacrificed for deadlines and profit margins.
Turning a blind eye to cases like Mick Gordon's is detrimental to the video game industry for several reasons. Firstly, it undermines the morale for collaboration essential to creating immersive and innovative gaming experiences. When talented individuals are mistreated or devalued, it not only affects their willingness to contribute to future projects but also sends a discouraging message to other creatives considering entering the industry. Secondly, it flattens consumer trust. Fans expect that the products they support are produced ethically and that the creative forces behind them are treated with respect. Lastly and perhaps most importantly, expressing indifference to unethical practices will only result in the continuation of such patterns. After all, without resistance, what will prevent companies from further exploiting their workers if they have already done so?
Moreover, the industry's reputation for crunch culture and exploitative practices is only further cemented by incidents like these. As gaming continues to be a prevailing form of entertainment, the sustainability of production while enforcing these practices is questionable at best. A shift towards greater transparency, fairer treatment of creatives, and a more equitable sharing of success is not just morally imperative but essential for the long-term health of the industry.
In conclusion, Mick Gordon's dispute with Bethesda and Id Software is a cautionary tale of what happens when corporate interests overshadow creative and ethical considerations. For the video game industry to continue thriving, it must prioritize the well-being and respect of its creative talents. Ignoring these issues not only does a disservice to individuals like Gordon but also risks the industry's future innovation and integrity. The time for change is now, in risk of losing even more than the music that powers our favorite gaming experiences.